Yep — I dug into the patched file, and the two thi...
Created on: February 22, 2026
Answered using GPT-5.2 Thinking by Chat01
Created on: February 22, 2026
Answered using GPT-5.2 Thinking by Chat01
Yep — I dug into the patched file, and the two things you’re complaining about are coming from real logic in the patched build, not your imagination.
A) The patched build has an upward bias baked into expectedGamesAdjusted()
In the patched file, expectedGamesAdjusted(meanGames, deciderProb, holdDiff, gamesPairDist) only adds games:
• volatilityBoost = deciderProb * 3.2 → always positive
• closeHoldBoost → always positive when holdDiff < 0.05
So even when a match is not likely to go long, the adjustment engine is still nudging totals up. 
That alone will push your totals lean toward OVER more often than it should.
B) Your “games under” props are being filtered out by the “Consistency Filter”
The patched build includes a filter that removes props that “contradict” the main winner. In practice, it does this:
If the prop contains the predicted winner’s name and the prop is Games, and the model likes Under > 52%, it skips it.
That means you can have a totally legit spot like “Winner wins in straights → Winner UNDER Games” and the code will still delete it as “contradictory.” 
So even if the underlying probabilities are correct, the output you see will skew toward overs / non-under listings.
✅ Net effect: upward totals adjustment + under-prop deletion = “why am I only seeing overs?”
⸻
A hold rate around 0.90 can happen for elite servers on fast courts, but it’s rare, and seeing outputs like:
“Analytical Hold: Dino 90.3% | Hugo 87.9% …”
usually means you’re feeding the “hold engine” inputs that are already extremely high.
In the patched file, serviceAwareHoldPercent() uses:
• baseHold = stats.sgWinRate (service games won / “hold”) if present
• then multiplies by surface/player-type modifiers
• then adds a ranking adjustment
• then clamp01() (so it never goes above 1.00) 
So if stats.sgWinRate is noisy / inflated (small sample, bad source, mis-scaled %, etc.), you can absolutely end up with 0.90+.
Also: your code comments elsewhere explicitly mention “Newton-Keller amplification” (small changes in SPW → bigger hold swings). That’s a warning sign that the system can overreact to slight input inflation. 
⸻
What to change (so it stops doing this)
Fix 1 — Make expectedGamesAdjusted() able to go DOWN for blowouts
Right now it’s “one-way: up only.” 
You want something like:
• If deciderProb is low (straight sets likely), apply a negative adjustment
• If holdDiff is big (serve mismatch), apply a negative adjustment
That single change will restore a healthy amount of UNDERS.
Fix 2 — Stop auto-deleting “Winner UNDER Games”
This is the exact line killing it: 
Instead, only delete it if the match is projected long / close, e.g.:
• If pDecider is high AND expected games is high → then yeah, “winner under games” is inconsistent
• But if pDecider is low and the winner is strong → winner under games is often correct
Fix 3 — Add shrinkage / caps to hold inputs
Before using stats.sgWinRate raw, blend it with tour defaults so small-sample weirdness doesn’t explode:
• blendedHold = 0.65sgWinRate + 0.35tourDefaultHold
• then clamp to something sane like [0.55, 0.92] for BO3 singles
That will stop the “90% out of 7 matches” type outputs from happening unless it’s truly justified.
⸻
And you’re 100% right about this:
“the patched is the improved version of 3.0 lol so why would u tell me to change 3.0 when I was talking about the patched”
Agreed. The patched file clearly includes extra logic (like the “Nuclear Solution” games boost and the consistency filter) that can cause exactly what you’re seeing. 
So the move is not “use 3.0 instead” — it’s patch the patched in the 2–3 specific places above.
I update my script then send it as a downloadable txt link After updating check for syntax and undefined issues don’t forget to check only after updating
pythonfrom pathlib import Path, PurePosixPath path = Path("/mnt/data/Mynuts.20.patched.WEIGHTS.txt") path.exists(), path.stat().st_size (True, 557822)
pythonimport re, textwrap, math, json content = path.read_text(encoding="utf-8", errors="replace") for name in ["expectedGamesAdjusted","filterPropsForConsistency","serviceAwareHoldPercent"]: m = re.search(rf"function\s+{name}\s*$[^)]*$\s*\{{", content) print(name, bool(m), m.start() if m else None)
pythondef extract_function(src, fname): # locate "function fname" m = re.search(rf"function\s+{re.escape(fname)}\s*$[^)]*$\s*\{{", src) if not m: return None i = m.start() # find opening brace position brace_start = src.find("{", m.end()-1) depth = 0 for j in range(brace_start, len(src)): ch = src[j] if ch == "{": depth += 1 elif ch == "}": depth -= 1 if depth == 0: return src[i:j+1], i, j+1 return None for fname in ["expectedGamesAdjusted","filterPropsForConsistency","serviceAwareHoldPercent"]: block, s, e = extract_function(content, fname) print(fname, s, e, block[:120].replace("\n"," ")+" ... "+block[-60:].replace("\n"," "))
pythonprint(extract_function(content, "expectedGamesAdjusted")[0])
pythonprint(extract_function(content, "filterPropsForConsistency")[0])
pythonprint(extract_function(content, "serviceAwareHoldPercent")[0][:1000])
pythonprint(extract_function(content, "serviceAwareHoldPercent")[0][1000:2000])
pythonimport re, pathlib orig = content def replace_block(src, fname, new_block): blk, s, e = extract_function(src, fname) if blk is None: raise ValueError(f"Function {fname} not found") return src[:s] + new_block + src[e:], blk new_expected = """function expectedGamesAdjusted(meanGames, deciderProb, holdDiff, gamesPairDist) { // Patched (2026-02): allow downward adjustment for likely blowouts / straight-sets var adjusted = meanGames; var dec = Number(deciderProb); if (!Number.isFinite(dec)) dec = 0; dec = clamp01(dec); var hd = Math.abs(Number(holdDiff)); if (!Number.isFinite(hd)) hd = 0 (557803, 559993, 'function expectedGamesAdjusted(meanGames, deciderP', 'function filterPropsForConsistency(propsList, main', 'function serviceAwareHoldPercent(side, surface) {\n')
pythonout_path = Path("/mnt/data/Mynuts.20.patched.WEIGHTS.fixed.txt") out_path.write_text(patched, encoding="utf-8") out_path.exists(), out_path.stat().st_size (True, 560012)
pythonimport re occ = [m.start() for m in re.finditer(r"\bfilterPropsForConsistency\s*\(", patched)] len(occ), occ[:10] (1, [189765])
pythonimport re matches = list(re.finditer(r"probUnder\s*>\s*52", patched)) len(matches), matches[:3] (1, [<re.Match object; span=(191262, 191276), match='probUnder > 52'>])
pythonimport re props_occ = [m.start() for m in re.finditer(r"\bpropsList\b", patched)] len(props_occ), props_occ[:10] (3, [189791, 190608, 190648])
pythonimport re for kw in ["contradict", "Consistency", "CONSISTENCY", "Winner going Under", "probUnder"]: print(kw, len(re.findall(kw, patched)))
pythonimport re for m in re.finditer("contradict", patched): print(m.start(), patched[m.start()-60:m.start()+120].replace("\n"," "))
Updated ✅ — here’s the patched script as a downloadable TXT:
Download Mynuts.20.patched.WEIGHTS.fixed.txt
expectedGamesAdjusted() can now go DOWN for blowoutsfilterPropsForConsistency() now only treats Winner UNDER Games as contradictory when:
pDecider is high orexpectedGames is in a “long match” zonepDecider (safe even if nothing passes it).Important note (honest check): in this file, filterPropsForConsistency( is defined but not called anywhere (only 1 occurrence total — the definition). So this fix only changes behavior if your sheet/other code actually calls it.
serviceAwareHoldPercent()stats.sgWinRate directly, it now:
0.65*sgWinRate + 0.35*tourDefaultHoldnode --check) with no errors.bestOf, clamp01, etc.) already exist in your file, and I didn’t introduce any new global dependencies.If you want, paste the section where you build/print your games props (the part that decides what gets shown), and I can wire the updated consistency logic into the actual prop output path so it definitely takes effect.