so i have tasks to do in our cad or autocad subjec...

Created on: December 11, 2025

Answered using GPT-5.1 Thinking by Chat01

Question

so i have tasks to do in our cad or autocad subject. today we are tasked to do 3d objects in autodesk fusioon

Thought

Providing Fusion 360 guidance for 3D modeling

Alright, the user’s working on a CAD/AutoCAD task using Fusion 360 to make 3D objects. They might be asking for a step-by-step guide. I’ll offer a general workflow for modeling simple objects and some tips. Nothing too complex or niche right now, so I don't need to search for specific tutorials.

Giving general Fusion 360 guidance for 3D assignments

I'll provide a concise but clear approach. First, a big-picture overview of Fusion 360 and parametric modeling. Then, a mini-plan: start with simple objects to practice, such as a Lego-like brick, a simple phone stand, and a hex nut. I'll outline the steps based on general Fusion 360 workflow, including how to create new designs, apply sketches, and use key tools like extrude, fillet, and combine.

Thought for 9s

Answer

Nice, Fusion 360 time 😎

I’ll walk you through how to make 3D objects in Autodesk Fusion (Fusion 360) in a way you can literally follow for your CAD/AutoCAD class.


1. Basic setup (do this first)

  1. Open Fusion 360
  2. Go to Design workspace (top-left, usually default).
  3. Check units:
    • Document Settings (left browser, top) → click the units (e.g. mm) → Change Active Units if needed.
  4. Learn the view controls:
    • Orbit: hold middle mouse + right mouse, or press Shift + middle mouse
    • Pan: hold middle mouse
    • Zoom: scroll wheel

2. General workflow for ANY 3D object

Almost all solid models follow this pattern:

  1. Create a sketch
    • Toolbar: Create Sketch
    • Pick a plane: XY (top), XZ (front), or YZ (side).
  2. Draw 2D shapes
    • Use Line, Rectangle, Circle, Arc, Polygon tools.
  3. Add dimensions & constraints
    • Use Dimension (D) tool to give exact sizes.
    • Constraints (horizontal, vertical, equal, etc.) keep geometry neat.
  4. Finish sketch
    • Click Finish Sketch (top right of sketch panel).
  5. Turn sketch into 3D
    • Extrude (E): push/pull a profile into 3D.
    • Revolve: spin a profile around an axis.
  6. Modify the solid
    • Fillet: round edges.
    • Chamfer: bevel edges.
    • Shell: hollow out.
    • Hole: proper drilled holes.
    • Pattern: create repeated features.
  7. Save
    • File → Save and give a proper filename (e.g. 3D_Object_YourName).

Now let’s build 3 sample objects you can use as your assignment (or at least as practice):


3. Object 1 – Simple box with 4 holes (like a plate / base)

Step-by-step

  1. Create Sketch
    • Click Create Sketch → choose Top (XY) plane.
  2. Draw a rectangle
    • Choose 2-Point Rectangle.
    • Click the origin → drag out → click.
    • Add dimensions (press D):
      • Length: e.g. 100 mm
      • Width: e.g. 60 mm
  3. Draw 4 circles for holes
    • Use Circle → Center Diameter Circle.
    • Place one circle near each corner (don’t worry about exact position yet).
    • Use Dimension (D) to:
      • Set the hole diameter (e.g. 10 mm).
      • Set distance from each hole to the nearest edges (e.g. 10 mm from each side).
  4. Finish Sketch
    • Click Finish Sketch.
  5. Extrude the plate
    • Select the rectangle profile (not the circles).
    • Click Create → Extrude or press E.
    • Set distance to 10 mm (for example) → OK.
  6. Cut the holes
    • Select the 4 circles (they’re now on the top face).
    • Again Extrude (E).
    • Under Operation, choose Cut, and set distance to go through all (or a bit more than 10 mm) → OK.
  7. (Optional) Fillet corners
    • Modify → Fillet.
    • Select the 4 outer vertical edges.
    • Give them, say, 5 mm radius → OK.

Boom, that’s a clean 3D base with 4 holes 👍


4. Object 2 – A cylinder with a chamfer (like a simple knob)

  1. Create Sketch
    • Create Sketch → choose Top plane.
  2. Draw a circle
    • Center Diameter Circle.
    • Click origin → set diameter, e.g. 50 mm.
  3. Finish Sketch.
  4. Extrude
    • Select the circle → Extrude (E) → distance 30 mm → OK.
  5. Add chamfer
    • Modify → Chamfer.
    • Select the top outer edge of the cylinder.
    • Type a value, e.g. 3 mm → OK.
  6. (Optional) Add a hole through the center:
    • Create → Hole.
    • For placement, click the top face center (Fusion usually snaps to the center).
    • Set diameter (e.g. 10 mm) and depth (e.g. 30 mm or Through All) → OK.

Now you have a cylindrical knob-like part.


5. Object 3 – L-shaped bracket

Good practice for sketching and multiple faces.

  1. Create Sketch
    • Create SketchFront plane (XZ).
  2. Draw an L shape
    • Use Line tool to draw a simple L:
      • Horizontal line (e.g. 80 mm).
      • Vertical line up at one end (e.g. 60 mm).
      • A line back toward the original side (e.g. 20–30 mm).
      • Close the shape to make a full L profile (like a thick corner).
    • Use Dimension (D) to give exact thicknesses, like:
      • Leg thickness: 10 mm
      • Other dimensions: as required.
  3. Finish Sketch.
  4. Extrude
    • Select the L-shape profile.
    • Extrude it back by 20 mm → OK.
  5. (Optional) Add holes
    • On one face, Create Sketch.
    • Add a circle in the middle → dimension it → Finish Sketch.
    • Extrude (Cut) to make a bolt hole.
    • Repeat for the other leg if needed.
  6. (Optional) Fillet edges
    • Modify → Fillet → soften sharp corners.

This makes a nice “mechanical” part that looks like real hardware.


6. How you can present this for your subject

For your CAD/AutoCAD class, you can:

  • Create 3 separate Fusion files (one for each object)
    or
  • Put them in one design but keep them separated in space.

To make it look professional:

  • Use Inspect → Measure to show your dimensions when needed.
  • Use File → Export to get .STL or .STEP if your teacher wants.
  • Screenshot:
    • Use a nice angle (orbit the view).
    • Turn on Visual Style → Shaded with edges (top display settings icon).

If you tell me what exact shapes your teacher asked for (like “a key, a gear, a mug,” etc.), I can give you very specific step-by-step instructions for those exact objects too.

Question

Screenshot 2025-12-12 030052.pngScreenshot 2025-12-12 030052.png

how do i do this 2d first? then become 3d? i dont wanna use mirror or what.

Thought

display(edge.crop((450,200,800,500)).resize((400,400)))

Thought for 2m 5s

Answer

Nice, this is a classic little flange 👍
You can absolutely do it without mirror: just circles + constraints + trim, then extrude.

I’ll assume you’re using Fusion 360.


1. Make the 2D sketch

  1. New sketch

    • Create Sketch → pick the Top plane.
    • Turn on the Origin if it’s hidden (lightbulb in the browser).
  2. Center circles (Ø26 and Ø40)

    • Create → Center Diameter Circle.
    • Click the origin:
      • Type 26 → OK (inner hole).
      • Again on the origin, type 40 → OK (outer ring).
  3. Construction circles for layout (Ø52 and Ø70)
    These just help with positions, you won’t keep them in the final part.

    • Same circle tool, center at origin:
      • Draw Ø52.
      • Draw Ø70.
    • Select these two circles → in the Sketch Palette tick Construction.
  4. Right bolt boss (Ø30 with Ø12 hole)

    • Still in the sketch, draw a rough circle to the right of the center.
    • With that circle’s center point selected:
      • Apply Coincident constraint to the Ø52 construction circle (center lies on that circle).
      • Apply Horizontal/Vertical between the origin and this center → they line up horizontally.
    • Dimension this circle to Ø30.
    • At the same center, draw another circle and set it to Ø12 (the hole).
  5. Left bolt boss (no mirror, just repeat)

    • Draw another circle roughly to the left.
    • Make its center:
      • Coincident with the Ø52 construction circle.
      • Horizontally aligned with the origin (Horizontal/Vertical with origin again).
    • Dimension this outer circle to Ø30.
    • Draw the inner hole at the same center, Ø12 again.

    (If you want perfect equality: select the right Ø30 circle and the left Ø30 circle → use Equal constraint.)

  6. Create the outer outline from the circles

    Now you have:

    • Big construction circle Ø70,
    • Two Ø30 bosses,
    • Rings Ø26 / Ø40 in the middle.

    Use Trim (T):

    • Trim away the parts of the Ø70 circle that are inside the Ø30 bosses.
    • Trim away the parts of the Ø30 circles that are inside the Ø70 region, leaving only their outside arcs.
    • If Ø52 circle is visible as a line, either delete it or keep it as construction.

    You should end up with:

    • A smooth “rounded diamond” outside shape,
    • The ring between Ø40 and the outer outline (solid),
    • The inner hole Ø26 (empty),
    • Two small bolt holes Ø12 with their Ø30 bosses.
  7. Finish sketch

    • Click Finish Sketch.

2. Turn it into 3D

  1. Main body extrude

    • Click in the area between the outer outline and the Ø40 circle (don’t select the Ø26 or Ø12 holes).
    • Press E (Extrude).
    • Set the thickness your drawing says (e.g. 10 mm, 15 mm, etc.).
    • Operation: New Body → OK.
  2. Cut the central hole

    • On the top face you’ll still see the Ø26 circle profile.
    • Select that profile → Extrude (E).
    • Direction: Through All, Operation: Cut → OK.
  3. Cut the two bolt holes

    • Select both Ø12 profiles.
    • Extrude (Cut) → Through All → OK.

Now you’ve got the 3D flange from that 2D drawing, and you never used mirror 😄

If you send the full dimension sheet (including thickness and center-to-center distance, if it’s shown) I can match your teacher’s numbers exactly and tweak the steps to that.

Question

for the bolt, there is a given measurement also, the middle of the circle bolts are placed at the 58diameter circle

Thought

Adapting sketch steps for new bolt center radius

Okay, the user clarified that the bolt centers are on a 58 diameter circle, not 52. I’ll provide step-by-step instructions adjusting for this. First, draw the 58 diameter construction circle, then place the bolt boss circle, constrain its center to the construction circle and horizontal with origin, and apply the right dimensions.

Restating the 2D drawing procedure with updated radius

Alright, I’ll explain simply, step by step. First, use a 58 mm construction circle for the bolt center path, and ignore the 52 mm dimension if not relevant. I’ll break it down clearly and use Fusion 360 terminology, as the user might be new to this. I’ll keep it straightforward

Thought for 8s

Answer

Ahh gotcha, so the bolt centers are on a Ø58 circle. Easy fix — we just add that as a construction circle and snap the bolt centers to it.

I’ll rewrite the 2D steps using Ø58 (and still no mirror 👌).


1. Base sketch (center stuff)

  1. Create Sketch → Top plane.

  2. At the origin, draw these circles:

    • Ø26 → inner hole
    • Ø40 → inner “solid” ring
    • Ø70 → big outer circle (for the long direction)
  3. Turn on construction if needed later, but for now leave them normal.


2. Bolt-center circle Ø58 (construction)

  1. Still in the same sketch:
    • Draw another circle from the origin, diameter Ø58.
  2. Select this Ø58 circle → in Sketch Palette, tick Construction.
    This is now your “path” where the bolt centers lie.

3. Right bolt boss (no mirror)

  1. Draw a rough circle to the right of the origin (this will be the Ø30 boss).
  2. Select its center point:
    • Apply Coincident constraint to the Ø58 construction circle → the center lies on the circle.
    • Apply Horizontal/Vertical between that center and the origin → it moves to the right side exactly.
  3. Dimension this outer circle to Ø30.
  4. At the same center, draw another circle and dimension it Ø12 (the hole).

4. Left bolt boss (again, no mirror)

  1. Draw another rough circle to the left.
  2. Make its center:
    • Coincident with the Ø58 construction circle.
    • Horizontal/Vertical with the origin again → it snaps to the left side.
  3. Give it diameter Ø30.
  4. At the same center, draw the Ø12 hole.
  5. (Nice trick) Select the two outer Ø30 circles → apply Equal so both bosses stay identical.

At this point you have:

  • Big center circles: Ø26, Ø40, Ø70
  • Construction circle: Ø58
  • Two bosses: Ø30 with Ø12 holes, centers on Ø58.

5. Make the outer “rounded diamond” outline

  1. Use Trim (T):
    • Trim pieces of the Ø70 circle where it runs inside the Ø30 bosses.
    • Trim pieces of the Ø30 circles that overlap the Ø70 circle, so the outer boundary becomes a smooth shape made from:
      • Two arcs from the Ø70 circle,
      • Two arcs from the Ø30 circles.
  2. If any extra lines from Ø58 are still visible as normal geometry, make them construction or trim/delete them.

You should now have:

  • One closed outer profile,
  • The Ø40 circle,
  • The Ø26 circle,
  • Two Ø12 circles.

Finish Sketch here.


6. Make it 3D (quick recap)

  1. Extrude main body

    • Select the area between the outer outline and Ø26/Ø12 holes (but not the holes themselves).
    • E → set the thickness (from your drawing) → New Body.
  2. Cut center hole

    • Select Ø26 profile → ECut, Through All.
  3. Cut bolt holes

    • Select both Ø12 profiles → ECut, Through All.

Done: you’ve respected the “bolt centers on Ø58” requirement and never used mirror 🎯

If you tell me the thickness value on your sheet, I can tell you exactly what to type into the Extrude box too.

Question

what is the Ø30 for. how to use it in the drawing or fusion

Thought

Clarifying outer contour shape and dimensions

The outer contour looks like a rounded diamond or sideways capsule, with top/bottom arcs at a certain radius, possibly R=52. The Ø52 dimension seems to point to an arc on the top-left, while Ø70 points to an arc elsewhere. I’ll help the user understand these overlapping radii and how they form the outer shape.

Explaining Ø30 in Fusion 360 flange model

It looks like the Ø30 dimension defines the outer boss diameter around each bolt hole—it's the thickness of material around the hole. To model it in Fusion 360, you need to create an outer circle with Ø30, centered on the bolt hole, and include this when trimming and extruding to form the outer contour.

Clarifying Ø30 usage and modeling steps

The Ø30 dimension represents the full circle diameter of the outer pad, meaning the pad is 30 units wide. To model it, start by placing the Ø12 bolt hole at the center. Then, create an outer circle with Ø30 to represent the boss. I’ll explain this in a step-by-step way to help with the 2D and 3D process.

Clarifying Ø30 vs Ø58 and 3D modeling in Fusion 360

In 3D, the Ø30 circle is part of the base profile and may either be kept whole or trimmed at the intersection with the outer contour arcs. When extruding, trim the profile and then extrude the entire closed shape. I'll need to clarify the difference between Ø58 (bolt circle) and Ø30 (boss diameter). It’s important to emphasize: there are three kinds of diameters—inner hole, outer flange, and local boss.

Thought for 28s

Answer

Good question – that one confuses a lot of people at first 🙂

What Ø30 actually means

  • Ø12 = the bolt hole size (the hole the bolt passes through).
  • Ø30 = the outside diameter of the round “pad” / boss around that hole.

So around each bolt you don’t just have a tiny Ø12 hole floating there – there is a thicker circular area of material, 30 mm wide, that blends into the main flange.

Think of it like:

  • inner circle: Ø12
  • outer circle (material around hole): Ø30

The drawing only shows part of that Ø30 circle, because the rest of it blends into the big outer shape.


How to use Ø30 in your Fusion sketch

For each bolt:

  1. Place the bolt center

    • Use your Ø58 construction circle like we talked about (center on that circle + horizontal/vertical with the origin).
  2. Draw two circles at that center:

    • Circle 1: Ø12 → this is the hole.
    • Circle 2: Ø30 → this is the outer pad.
  3. Use Trim later:

    • When you build the outer flange shape (with the Ø70 etc.), you’ll trim away the parts of the Ø30 circle you don’t need.
    • The remaining arc of the Ø30 circle becomes the rounded end of the flange near the bolt.

Then when you Extrude the whole profile:

  • The region between the outer outline (which includes those Ø30 arcs) and the inner holes gets extruded as one solid body.
  • The Ø12 circles are used as cut extrudes (Through All) to make the bolt holes.

Mental shortcut

  • If your teacher ever showed this as fillets instead, Ø30 is the same as saying fillet radius R15 around the bolt hole.
  • But in this drawing they chose to dimension it as a full diameter Ø30 circle.

If you want, send a screenshot of your sketch and I can tell you exactly what to trim/keep so the Ø30 is being used correctly.

Question

image.pngimage.png

this is the result. the shape is not smooth. why is it not the same as in the picture

Share this Q&A